November 29, 2000

Old And In The Way

The Man in the Grey Flannel Suit You know, for the past twenty-five years, I’ve always had a sense that American management was composed mostly of those from our parents’ generation, but it now seems that today American management is composed of those from Gen-X. How was it possible, that we, the baby boom generation, the largest generation in American history, were cut loose from our fair share of controlling destiny?

I am pissed!

In protest and in a spirited "fuck you" attitude, I will now drive 55 mph in the fast lane of our major freeways, with my turn signal always on.

Join me, compadres.

Yours,
Older, wiser, and full of piss and vinegar.


What about Bill Gates, Larry Ellison, or that guy who runs amazon.com? Aren’t they baby boomers?

On another (related) topic. It has been suggested that rap music was invented by black people to annoy white people. Perhaps, new/young big hat country music was invented by white people to annoy black people. My theory is that Britney Spears and In-sync/Back Street Boys and the other kid bands were invented by baby boomers to annoy Gen-Xers. (Remember Gen-X bands like Nirvana or Smashing Pumpkins? They’re history now and can’t make a dime.) Ah sweet revenge for the insults, real and imagined, of snotty Gen-X.

I think I’ll put on a pair of size thirty-eight waist DOCKERS and take a walk down Haight Street.


Oh, yeah, Bill Bates–"talking about my generation." I just don’t think I’ve had a job interview with someone of my own age. Maybe once at a temp agency, but never for a full time job.

November 29, 2000

Mission To Mars

Mission to Mars After a lovely Saturday with improv, a party in Tiburon, and stuff, I stopped at the Alexandria to see the 10:30 PM showing of Mission To Mars. The reviews were all in the three star category, even if the reviewers had a maximum of 3, 4, 5, or 10 stars. Most critics faulted the plot as being too cheesy–a word that is used all over the place, but whose definition escapes me and can be best described as a phrase GenXers use to say, “I’m in my twenties and I don’t like this.” The story is of astronauts venturing to Mars only to discover a message from the planet’s previous tenants regarding the beginning of their extinction and Earth’s beginning of its evolution.

The compelling reason to see this movie was that it registered high on the eye-candy scale with nearly all the reviewers. The sets were elaborately done, the science was painstakingly accurate, and the essential fault of the movie was that the moral was, well, too sentimental. This said to me, sit back, eat popcorn, suck on a soda, and turn the brain off. Essentially enjoy.

One of my students had handed in his math binder with a drawing he made of a high rise building populated by stick figures, with one on the roof shooting at the stick figures below, and another forcing a female stick figure to perform oral sex. “Eat me, bitch” said the stick figure. I confiscated the drawing because in this age we have to do stuff like that. “It’s not like I’m going to go out and kill anyone.” said the kid. “I know, Danny White, but I need to refer this to administration; you did hand it in as formal math work after all, right?” Anyway, the drawing is now with the school psychiatrist.

Mission To Mars was more compelling than this kid’s drawing, but not by much. The joy of Mission To Mars is to think that some reviewers actually found anything to praise in the movie. I had a sense that the chief scriptwriter was a 7 year-old kid locked up in his room with a space rocket and a tape recorder for ten days. The highlight of the movie was the escape from the doomed lander as it headed wildly toward a flaming entry into the Martian atmosphere, seeing the astronauts file out in a weightless conga line, only to turn their heads to watch the craft disappear far below into a flaming meteorite.

I wish to describe the tension in the movie theater during this drama. A twelve year old in the middle of this 45 minute segment of the conga line finally shouted out, “Boooo! This is bullshit.” No one laughed or clapped. Everyone just adjusted in their seats and slurped whatever remained of their sodas. I would like to say more about the plot without giving away the ending, but there’s not much to say except, “And then lots of stuff happens on Mars.”

By all means go see this movie. It has lots of scenes of actors moving in slow motion against painted backdrops of space and Martian hills. Yes, you can see that they are about five feet from the landscape hanging in a sound stage, including the dimples in the matte paper they used. The special effects were vintage 1950s, the acting is as good as film gets today, and the storyline is really a great example of child fantasy, not unlike that Star Wars or 2001 crap written by adults.

This movie is five Malto Meals with brown sugar.

November 29, 2000

Cryptonomicon

Cryptonomicon I just finished reading each and every page of the 918-page novel, Cryptonomicon, written by Neal Stephenson. Attracted by its description of being a novel of World War Two code breaking, encouraged by positive reviews from the NY Times pasted on the cover and printed on the review insert page, and feeding an obsessive compulsion to read things about math and war, I bought a copy at Cody’s in Berkeley, and was further propelled by the sales clerk who said he had recently finished the book and it was great. My summertime reading was going to be hip.

Cryptonomicon is a perfectly fine example of a wonderful theme and style becoming so convoluted that the plot becomes plot for plot’s sake. The novel follows three story lines: one following a young math genius, Waterhouse, recruited by the US intelligence agency just after Pearl Harbor, through his involvement in breaking code in both theaters of war; another following a gung ho American Marine recruited after battles in China and Guadalcanal canal to be point man for a special WWII anti-intelligence division directed by Waterhouse; and a present day story of Waterhouse’s grandson, Randy, an expert in computer code and internet design, who works with a high tech start-up creating a “data haven” on an island in the Sulu Sea. The beauty of this story lies in the theme of knowledge as secret agent codes, computer code, and in the statistical inference of natural data. A wonderful passage describes the World War Two Waterhouse on a beach in Santa Monica, en route from England to Australia, noticing his legs in the surf making a ripple pattern and sending out subtle information to anyone listening across the Pacific that the Japanese code has been broken. Throughout the story, there are many wonderful nuggets like this, which made me believe that this was a true classic that I was reading. Yet, by page 800, the story has built up so much momentum that the writer cannot pull it all together in a neat piece of literature.

Stephenson has played with each of his parallel stories and has developed so many interesting plot thread that when he must necessarily converge the stories, they don’t quite splice nicely, leaving unconnected threads sparking annoying voltage. The splice becomes a 3 inch long ugly weld bubbling melted iron and copper on what could have been a wonderful fiber optic cable. In addition to the complicated plots, Stephenson has added so many tongue and cheek observations, some fatally wrong analysis of coding, and mysteriously aberrant changes in style (switching to 20 pages of email transcripts, or converting a few pages of conversation into theater script with colons) that I was left with hypothetically crossed arms (I have to read the book with my hands) demanding to know what’s up and if I am being insulted or if the book had literally gotten away from him. The book should have been rewritten so that I would be happy to throw it into my “keep” stack. But it is definitely going into the stack I’ve promised to throw out if I ever do a thorough cleaning of my apartment.

I will say that I enjoyed reading about the first 600 pages, and that those first 600 pages were so wonderful, compelling me to finish the thing. But after page 918, I felt that my time could have been better spent than reading the last 318 pages. I’d invested myself into a wonderful set up, but had inherited the burden of being exposed to opinions not unlike those of any columnist whose articles are buried in the back of the city news section. Entertaining yes, but easily forgotten.

As far as the book being hip, ok. But there is certainly much more to the world beyond San Pablo and Solano avenues, beyond the confines of any youth-centered nabo like Berkeley, and containing more than Starbucks, dot-com economies and wry comments of post-boomie goteed clones, that it takes a true master of writing to blow my fucking head away and is only as far out as even I can throw…. For sure.

November 29, 2000

Mock The Casbah

The Casbah, San Diego Last night, I went, invited by the coolest young couple I know in San Diego, to one of the city’s most notorious dive clubs, The Casbah, to hear Steve Poltz (a.k.a., The Rugburns, co-writer of the hit that launched Jewel’s career, the undisputed king of the 40 second answering machine song, and, well, Steve Poltz) do his solo, heavy Cathoholic drinking routine. "Christian Bushmills is Protestant, in case you didn’t know," he’s at pains to inform the audience, scrunching over his guitar to sip from a beer-sized glass of soul and flu curing Jameson’s Irish Whiskey. In any event, the evening, which started out so auspiciously for this old fart, with a full Thanksgiving-leftover meal, a two hour nap, and a bit of yoga to limber up the creaking joints for a night standing around and pretending to be young again, turned into a nightmarish experience of wave after wave of psycho-cultural trauma that could only be brought to a halt by walking out, emotionally and physically exhausted, hailing a cab, and fleeing to the relative safety of home, about five songs into Poltz’s set. This, then, is my accounting to myself, to the couple that invited me, and more likely to this moment in our common cultural fate, for my failure simply to have a good time….

The Casbah, to all appearance, is one of those classic, perennially "underground" venues that have existed in America and probably throughout the world from time immemorial, dedicated to serving up liquor, song, and the prospect of drunken sex with random strangers to anyone and everyone sufficiently alienated by or alienated from the more polished, finished, well- or, these days, studiously under-lit establishments in which officially "popular" entertainment is made available for comparatively decorous, domesticated consumption. In San Diego, self-styled "America’s Finest City," with all the originality of perhaps several thousand Chambers of Commerce nation-wide, The Casbah sits appropriately, dead under the treacherous approach path of Lindberg Field, an antiquated airport the city, in its shining, self-satisfied real-estate glory, cannot yet see the profit in replacing, though it’s little more than a major air catastrophe waiting to happen.

The planes roar down directly over the open air alley-bar area, legal subterfuge for interior-exiled smokers, that’s right inside The Casbah’s street-side entrance. While drinking and waiting to be let in after the sound-check at the makeshift courtyard side-door to the club itself , you can look up at punctual intervals and try to count the rivets on the superstructures of descending flights. There’s actually an apartment up there above the Casbah’s converted storefront that’s been written up locally as probably the noisiest place to live in the world. Almost certainly whoever lives there spends a good part of each day moving vibrating knickknacks back to positions from which they have strayed. Between planes, you can hear the whooshing roar of I5 freeway traffic, a half a block away.

Inside, The Casbah is painted, de rigor, with the exact same black, and dirty green and red-brown concrete-floor paint that I remember from the interiors of near-identical clubs from San Francisco to New York over twenty years ago, as if once upon a time they mixed up one great batch of this stuff and then set it aside as a permanent counter-cultural reserve, so that underground club owners for all of time might always have an available supply to slap haphazardly, one dripping, candied layer upon another, on walls, ceilings, floors, tables, chairs, bars, stools, liquor shelves, utility cabinets, exposed plumbing and electrical fixtures, everywhere, in short, except upon their rotating employees and shifting crowds of customers. Also de rigor, The Casbah’s stage is raised a mere one or two feet off the ground and shoved into one corner of the ramshackle concert hall created by knocking out all but supposedly structural walls.

Steve Poltz To one side, the puny stage abuts an expanse of corner-to-corner, floor-to-ceiling mirrors that serve the dual purpose of making the club look bigger and encouraging the patrons to indulge the at once vain and predatory behavior of watching themselves watch each other. An irregularly mounted, quilt-like patchwork of black vinyl, brass-buttoned 50’s era diner-booth seat backs covers the wall behind the stage, providing some marginal acoustic baffling but, no doubt, lending the right air of padded-cell dementia to the musicians’ space, trapped between the lit black vinyl wall a few feet behind and the crowd standing and swaying in darkness a few feet ahead and a few feet to the right, where the non-walled side of the stage, the "performers’ entrance," drops off into the crowd again. Throw in a full length bar in what was once storefront backroom storage, behind which a vast array of liquor bottles glow, the only determinate light source other than the stage in the whole place, and The Casbah is complete: a museum-quality, movie-set perfection of The All-American Dive Club, right in the heart of no man’s land San Diego.

And that’s where my psycho-cultural problems began last night, with the movie-museum-deja vu perfection of The Casbah, compounded by the management’s choice of a mixture of tracks from The Stones’ late 70s Some Girls and from various more recent Clash-clone bands. It was more than enough to set loose upon poor, poor me all the ghosts of dive clubs past: Keystone, Mabuhay Gardens, CBGB’s, Toad’s, many more I can’t remember, and makeshift sites like a pier in New Your between armed-to-the-teeth warships and The Bond ex-disco, both commandeered by the Clash going and coming on their last, Sandinista U.S. tour. The ghosts descended in waves, seeped up through cracks in the concrete floor, materialized from an innocuous glance or two at random leaflet band posters plastered about the place, assaulting me with intimations of no future, harping upon my obvious failure to die before I got old; above all, making clear that it was more than twenty years ago today that I stood in the exact same place, virtually speaking. "When they kick at your front door, how you gonna come? With your hands on your head or on the trigger of your gun?" I turned tail and fled. After all, it’s not even the nineties anymore.

The real problem, as I realized the next morning, was not simply the movie-museum-deja vu quality of The Casbah’s physical layout and ambient music, but the youngish Y2K crowd in attendance. They populated the place like extras on a movie set, babies that just come with the scenery. It’s not that they were dead in any simple way, not that they lacked a sense of quite genuine camaraderie with each other and with the performers on stage, a feeling of being comfortably at home with themselves and the place, not that they didn’t enjoy the evening. It’s not that they seemed out of place. On the contrary, the casting was perfect. But, for my ghosts and myself at least, the oh so pretty crowd had nothing to say, nothing to contribute to the event, to what wasn’t…but might have happened. For their generation, this culturally deaf, dumb and mute crowd had nothing to say except by default, "no future." No Future: not with a bang, not even with a whimper, because this generation, apparently, feels no sense of deprivation, no sense of missing a future — their own — never having had a sense that there should ever have even been one.

Psychotic Pineapple Theirs are, no doubt, the more reasonable expectations of an evening at a dive club in, by now, early twenty-first century America: get drunk, meet old friends, maybe make some new ones, and perhaps, depending on what the merely commercial future holds, establish "insider" status in relation to some potential star’s career. Mine are the delusional expectations: the need to feel, to believe, partially in the music but more fully in the gathering itself, that there is a promise of a possible future, of things to come, a sign of change — in consciousness if nothing else, for the few if for no one else — a potential that from tomorrow onward the world will be or might be made somehow different. I need a sense that, beyond fun, something real happened.

To that deluded end, there is nothing lacking in Poltz’s lyrics and music. After all, he is forty and can feel damn well the difference the passage of time has made. I’ve heard a rough demo from his ever-delayed "next album," a song that, perfect as it is in its raspy singing, playing and engineering, is unlikely ever to be released by a major record company and may yet prove the contract breaker with his current label. The song, perhaps entitled after its refrain "You’ve got monkeys coming out of your ass," is as good as — better than — anything I remember from the immediate, inspired aftermath of the Sex Pistols’ implosion, oh so many years ago. It fits in my memory, not today, but alongside numbers from the likes of Psychotic Pineapple, performed on street corners and down in the basements of late-seventies Berserkley.

The tragedy is that Poltz’s current audience cannot hear that, cannot hear that passage of time in him, and, therefore, can neither fully know him, feel the full range of the play of loss, anger, disgust and survival in his music, nor sense that something’s lacking in their own experience: an intimation of their place in our common cultural history that has gone none too well in recent decades. They are blessed with no sense of tragedy. And as painful and ghost-ridden as that is, they don’t know what they’re missing….

Coda

The upshot of all this, of my night of psycho-cultural trauma at The Casbah, is that this holiday season I feel compelled to appease all those ugly ghosts from Punk Rock, New Wave dive clubs past by showing a bit of whybother.org’s true colors, flying the flag, fessin’ up, dragging the old Blank Generation skeletons out of the closet and giving them a good bone-rattling shake.

The Art of RockSo here, below, for all to see, though very, very few ever will, is a bit of genuine, water-damaged, apocryphal rock and roll history that’s been buried for over twenty years, except for its entirely deserved listing in the full and uncensored version of "The Canonical List of Weird Band Names" and its entirely unauthorized republication in the full, coffeetable-sized, hardcover version of the The Art of Rock: Posters from Presley to Punk.

May the usual suspects, now gainfully and fearfully employed, forgive me…. At least I haven’t posted any of our lyrics.

Amputee and the Eunichs
Amputee and the Eunichs, 1978

November 29, 2000

Our Bad Attitude

Bad Attitude In the interest of full disclosure, we thought we ought to say something upfront about whybother.org principles and practices, especially for those many, but not all, first-time visitors who seem so genuinely distressed by the "rude," "unrealistic," and fundamentally "non-commercial" browser and download requirements of our site, not to mention the come and go glitches as we constantly change the thing, or the pervasive anti-information, rambling prose style that almost invariably "buries the lead."

Admittedly, we’re tempted just to say, "Hey! Wake up, folks. What did you expect when you typed ‘whybother.org’ in your browser’s address bar?" It’s not exactly a promising name if you’re looking for just another generic, corporate MacInternet site, over 10 billion fleeced and served. But then, who admits to be looking for that? That, nevertheless, it’s come to be the near universal expectation of Internet users today, shaped by the forces that have dominated and commercialized Web, is very much a factor in our "bad attitude." Why do so many otherwise reasonable people seem to throw tantrums when those expectations, surely not consciously their own, are even the least frustrated? Isn’t it bad enough that your word processor knows how to spell MacDonald’s but not Gramsci?"

If you’re not tempted to follow the cryptic Gramsci link, or know well enough who Gramsci was, consider instead that the "vision" — a suspect word if ever there were one — driving this site, affecting both its anti-corporate media stance and aggressive technology usage, is in some sense "cyberpunk." Or at least it’s closely related to that long line of Sci-Fi literature and film to which belong the stories and novels of Bruce Sterling and William Gibson, and the string of hit Sci-Fi Noir films with which everyone is familiar, from "Blade Runner" to "The Matrix."

Cyberpunk means a great many things to a great many people, and there’s been a lot of discussion over the years about what it really means. But it’s the common ground that concerns us here. Cyberpunk distinguishes itself from other science fiction by offering a clear, compelling vision of a future in which high-tech corporations rule the earth, using the information and bio technologies they create to generate enormous wealth and privilege for their owners, managers, and the relatively small class of the most essential "knowledge workers," be they human or machine or a bit of both; and using the very same technologies to dazzle, distract, and dominate the rest of humanity, relegated to living in relatively or absolutely lo-tech, impoverished ghettos. In other words, the cyberpunk vision of the future is pretty much a dark representation of the world as it is today, dressed up with a few more menacing toys.

Consider that, for nearly half a century, the average American has been going to work or school and coming home to consume the the rest of his or her waking hours watching TV, averaging over six hours a day. Now, increasing numbers spend those hours and more, at home and at work, plugged in to the commercialized Internet, in many cases via the same AOL/Time Warner cable that delivers their TV feed. There, online, most are herded through portals and search engines owned, controlled or dominated by pretty much the same corporate-financial-entertainment entities providing much of the Web’s most "popular" content, as well as almost all TV entertainment and news, in short, nearly everything America and increasingly the entire globe sees and hears. And if, for a "change," we decide to "go out for the evening," it’s typically to consume more mass media entertainment, movies or rock concerts, produced, owned, distributed, and controlled by the same corporate financial networks from whose TV and Internet fare we’re supposedly taking a break.

Cyberpunk is not simply science fiction. From a certain, very real point of view, we Americans, at least, already pretty much live and die plugged into the illusory reality of The Matrix, our labor energy crudely harvested to drive the system that keeps us asleep in the comfortable belief that it’s not really happening or is simply inevitable, natural, the way of the world, and perhaps relatively worth it. Not surprisingly, the same apparatus for which we work away our lives vainly trying to "improve ourselves" and "our position" in the face of inescapable human mortality, daily inundates us with happy-face consumer images. Everywhere media figures intimate or outright declare "unhappiness," "negativity," "stress" — all things you get if you "think too much" — to be serious long-term physical health risks. As if the saying "In the long run, we’ll all be dead" only applied to dissenters and doubters.

What is to be done? If the real Matrix is indeed already everywhere, where’s the escape, where’s the "outside"?

One possible answer is an updated version of the 17th century Luddite response to the dawn of machine production: turn it off, drop out, smash it, avoid all technological participation, and hide yourself, your life, and all your activities and thoughts as far away from the Net and general media as possible. But the impediments to this response are at least as many today as in the 17th century. And the central impediment is, still, that it’s impossible to achieve purity: Luddism is always some degree of compromise with technology and the culture it propagates.

Few of today’s many neo-Luddites pretend to be purists. The largest, most significant group includes, according the recent estimates, nearly half the American public, who believe they can "take it or leave it"; that is, use the Net without getting caught in it or by it, provided they stick, with grim determination, to antiquated machines and software, and religiously avoid downloading or installing anything new.

But if Bill Gates is the Great Satan in the neo-Luddite cosmogony, theirs is a peculiar kind of "half-way covenant" with the Devil, since there’s almost no escaping some generation of Microsoft software. Among neo-Luddite PC Windows users, surely by definition in league with the Devil from the get-go, this half-way covenant gives rise to perhaps the most curious of contemporary retrograde delusions: "Windows 98 is safer than Windows 2000, Windows95 even better than that, and Windows 3.1 was wonderful. If only we weren’t forced to do without DOS….."

Take it from someone who’s been around that long: any notion that DOS, Windows 3.1 and Windows 95, at least, weren’t every bit as buggy and awful as Macheads said they were at the time is simply ludicrous. The only thing buggier than new Microsoft software is old Microsoft software. Better a real Luddite purist, retiring completely to paper and pencil, than this sort who defend their imaginary distance, immunity, and indifference to the Evil of the Net on a moving treadmill of inevitable technological purchases, gifts, and even finds on the scrap heap.

There is simply no such thing as sticking to old technology. "Old technology" is a purely relative term. And the pace of development is such that what counts as little more than a desk anchor today was a server node driving the Net only five years ago. Come the day after tomorrow, the antiquated safeguards of the half-way covenant crowd will be more powerful and capable than anything on the market today.

It’s not that cyberpunk science fiction doesn’t occasionally dream of a Luddite "Return to the Garden of Eden" solution, but that its basic vision of the future precludes this possibility. There is nowhere to hide; or, more complicated, "hiding" depends on using rather than refusing technology. And it is here that the general cyberpunk vision gets interesting, because "hiding" as a form of resistance becomes more than a matter of disguising yourself in the conventional sense of a fake identity. The act of "hiding" becomes a political and cultural agenda. Of necessity, "hiding" becomes an effort, individual and collective, to reopen a noisy and confusing public "free zone" within which it might again be possible to stand without concealment, because the cost/benefit ratio of tracking so many individuals in the chaos is too great even for the technological powers that be.

This effort is necessarily a continuous one, for the same reason that the neo-Luddite half-way covenant is delusory: the technological capabilities available to "the system" continue to increase, exponentially, through time. The effort to endlessly recreate a public "free zone" may seem daunting in this light, but no more so than the individual and collective effort always required, since the beginning of human history, to gain or regain any other basic human right or freedom. Only the toys have changed; the essential game of domination, submission or resistance remains the same.

So whybother.org? Why the heavy download requirements? Why the pervasive and almost exclusive use of "Evil Empire" technologies? Why not a "more democratic" site accessible to old browsers and older machines?

In the game, as we are forced to play it today, there are no easy choices, and many strategies have at least plausible validity. Particularly respectable is the vast, varied Linux/Apache/Mozilla/Open Source movement, although that movement, at the moment, is largely crippled by the media-fanned belief that Microsoft is "The Great Satan," the exclusive source of evil in the digital world. Related and equally crippling are various rationalizations of convenience that disparage web-based multimedia in favor of almost pure textual information delivery, at root because the work to develop truly fast, capable multimedia subsystems, drivers, graphical interfaces, etc. is very difficult and never done. The two, combined, tend to bubble up a truly weird ideological brew of elitist neo-Luddites, who look down on Windows and MAC slaves, while proving their anarchistic independence from the digital corporate world by plugging their archaic Linux boxes into AOL/TimeWarner cable feed. In other words, their radicalism extends only as far that special wall of their homebuilt cubicles, the one the mega-media giant’s cable comes in.

In contrast, our whybother assumption is there is no purity to be had in the digital world. We, the people, will forever be cobbling together hardware, software and networking capabilities in the wake of a corporate created and dominated cutting edge. And Microsoft’s leavings, the debris it scatters far and wide in its drive toward world domination, including, very importantly, its unmatched level of online developer documentation and resource kits, are as good if not better pickings as any other. Never mind that it doesn’t do what it claims to do. It’s simply good gomi for digital dumpster divers, almost as good as it gets.

And the fact is we’ve all paid for it already. Microsoft R & D and its worlds within worlds of "freely" available online materials are not driven by venture and IPO capitalization but by money we’ve spent over the years on operating and office systems. Where’s the virtue in not using it all to other ends than picking up the pace of "productivity growth," a.k.a., firing people no longer needed to produce a profit at a given sales volume? And why not use the "free stuff" before we’re charged for it, again, in the next new computer or software upgrade we purchase? Why wait? All it takes is a bit of downloading, and a bit of machine maintenance…. Dive right in.

As Hamlet says, "Ay, there’s the rub." Both the Open Source movement and the whybother Imperial-parasite approach, which seem so antithetical, actually share a common cyberpunk premise, which in the end is much more important than any difference. Users must be active users.

More specifically, the line between users and developers must be blurred, again in the future as it was once upon a time during the Internet’s early years. Independent users, like independent developers, must be aggressive deployers of whatever technology is freely or cheaply available. If not, if the general user population remains what it has become through the commercial hype of the Net as a finished thing, a ready-for-use "information superhighway" or, worse, "supermall", if users remain in their allotted role of passive consumers of point-and-click digital "experiences," then there is no hope the Net will ever rise to be anything other than yet another media of mass population pacification and control. The Net will remain The Matrix, the means by which the mass media of the early twentieth century are ever more accurately and effectively targeted, refined, and falsely "individualized" in the twenty-first century.

The difference between an active and a passive user is the difference between being a user and simply being used, fodder for the global high-tech, mass media-whipped production-consumption machine that’s literally eating our planet alive. In the technology game we’re all forced to play today, there is not much middle ground.

That, and nothing more, is our "Bad Attitude."

Thanks for embracing our aggressive technology requirements at least this far. Keep going. Learn to maintain your machine, with and without spending more money. Help others to do the same. And above all take the time to search out other sites like this one, outside the corporate media mainstream, that will enable you to exploit further and in other ways the truly marvelous potential of the powerful machine, however old, that is even now at your finger tips.

A CPU is a terrible thing to waste….

November 29, 2000

Outside The Matrix

The Matrix This is not so much about places as it is about places in film, on video, TV, in photographs, print, books and magazines. It is about the vast difference between the places in which we live, can live and do live, and the places, sometimes the same places, that are represented to us in Hollywood mass media.

The difference is self-evident, if not immediately explainable, if you look up and around you right now, this moment, and compare the place you are in to every place you can recall from the incessant flow of media images and descriptions that make up nearly all the reality we carry in our heads. I’m betting you see and feel something akin to what I do, a strange sense of halting, a peculiar calm and clarity regardless the emotions and thoughts that coincidentally preoccupy you, and a fluttering away into nothingness of everything that a moment before seemed so defining of who, what and where you are. The real that was last night’s evening news, a sitcom, a prime-time hospital or law office filled with then all-so-intense human drama, slips way, vanishes like it had never been there, not even the tangible thinness of a piece of paper left to feel between your fingers. Look around you long enough and maybe you wonder as I do, what is this cage that I’ve been carrying in and around my head? And how seldom have I been outside it!

This difference is not just a matter of full dimensional, multi-sensory reality compared to some inherent poverty of representations, of pictures and words that, of course, cannot really represent the real thing. You can open a photo album of pictures from your life and experience the same vast difference in recalling all that is daily forced upon us by commercial media.

The difference is systematic and, although not created by central committee, it has a design and a purpose, which is to keep us “headed”-in more than one sense–someplace other than where we are or might be going, to keep us headed toward the mythical noplace where every problem can be solved by one final, right purchase at the right price, by repeating therapeutic phrases from books and TV to friends and enemies, bosses and loved ones, by leaving “big” political issues to others because politics is hopeless complex, hopelessly corrupt, and in so many other ways hopelessly beyond reasonable reach. The difference keeps us separate from the places where we are and, therefore, separate from each other, except in ways it regulates, informing us endlessly who we are, individually and in aggregate, and how we are to interact or not interact.

The difference is and is the product of “The Matrix.” Like all genuine science fiction, the film The Matrix is, at bottom, not about some horrifying possible future in which machines rule the world but an allegory of the present in which mere mortals much like ourselves do. And however much The Matrix, because it is part of the present matrix that governs and adjusts our lives to the purposes of others, bumbles into passive fantasies of salvation by “the One,” the Buddha, the Christ, the voodoo lotha, the single superman or supernerd who inexplicably arrives with the innate ability to play the game better than the game makers themselves, it necessarily reveals a fragment of the truth, that fragment which is necessary to move us to enthusiasm for its fiction: that already we are living and dying in The Matrix.

But how do we wake up? How do we unplug? How do we recover our real selves and the real places in which we live, when no conspiratorial strangers are to arrive after long watching and studying us to leave cryptic personal messages on our terminals; or phone us in the middle of our sleep, in bed or in our wage-slave cubicles, with sudden life and death instructions; or kidnap us from deserted, rain-swept streets and forcibly deprogram us with drug and futuristic electro-shock treatments? And it seems to require that much, because the problem, which the film The Matrix also truthfully touches upon, is that we like The Matrix, or have been raised and taught to like it as if there were nothing else. The Matrix is good, better, the best of everything we can imagine or even want to imagine.

I suspect we never wake up until we first reconsider carefully what we “like”: why do we like it? what don’t we like? what else do we like? and, in sum, what have we become like in becoming people who like it? This applies especially to media we consume, to our sense of entertainment and enjoyment.

Take, for example, the streaming videos on this site. The sound is awful. The pictures are blurry. The camera jiggles and focuses frequently without purpose. There’s no plot, no story, no purpose, no heroes, no villains, no violence, no nudity, no readily discernable meaning, no eye-candy. They’re terrible. Yet these days I’ve become more at ease with myself watching them and whatever other “amateur” productions like them that I can find on the web, than I am paying for the latest Hollywood fodder at theaters or on video and DVD. They have something of the same appeal that draws audiences to such “reality” shows as COPS, RealTV, America’s Funniest Home Videos, and the endlessly spawning infotainment video-magazine shows serving up much the same raw camcorder footage.

In contrast to perfectly shot, cut and re-mastered Hollywood productions, these shows and the videos on this site have in common that they represent not only people but places differently. For in them it is evident, as is not the case even with on-the-scene newscasts, that here is a place in which both camera operator and camera subject were actually situated, a specific place at a specific juncture in time. The place is real. It exists in the same world and same flow of time, the same point in history, as you do. You could go there and see and experience much the same thing, because it is the place, not a scenario-writer, director, editor, that dictated what could be shown, moment by moment, in the footage you watched. This is not to say that COPS and RealTV segments are not carefully selected and edited, that there isn’t an agenda in what is being aired, any more than it is to say that selection, editing, and agenda are missing from the videos on this site. It’s just that their common reality effect is different, fundamentally different than the reality illusions of polished Hollywood productions, including commercials, and the millions of dollars required to produce them.

Of course, COPS and RealTV are just as much a part and product of The Matrix as Hollywood productions such as The Matrix. They serve the common purpose of keeping us “headed” no place. So called reality TV accomplishes this by allowing us to glimpse real places and real people that lie outside the Hollywood matrix, but only in their most nightmarish, fearful, freak-show aspect. Reality TV represents us, flawed people that we are, only so that we might more firmly turn away toward the perfect Good and Bad served up elsewhere by the same mass media industry. We do indeed get to see ourselves and our places–our neighbors, our families, our strangers; our neighborhoods, our homes, our streets–but only as dark, chaotic places through which cops crash, guns drawn, police dogs barking, toward disheveled perpetrators befuddled with drugs, alcohol or sleep, or as utterly insipid places in which someone much like ourselves is about to do something incredibly stupid and degrading. We are invited by such shows to fear, hate, and laugh at ourselves, nothing more, nothing less. It is made attractive, exciting, with the host’s or narrator’s calm, neutered voice assuring us that we are safe, sufficiently distant from ourselves to feel the fear, the hatred, the laughter. And what a sense of overwhelming relief it is, afterwards, to switch the channel and settle into the comparatively stabile and meaningful lives of even the most distressed sitcom or primetime drama characters. Maybe we should buy something after all….

No conspiratorial strangers will leave messages on our terminals, phone us with instructions, or kidnap and deprogram us from the streets, but perhaps we could take at least a small step toward waking each other up by filling the net with our own images of ourselves and our places. For surely we have more to show to each other than our naked bodies–the “real” images that currently dominate the web. And surely we don’t need to surf the web to find more of what we can readily find just by turning on the tube, going to the movie theater, or down to the local rental superchain. Life will not be complete because now we have a TV tuner in our PC, because now we can pipe the same Hollywood sounds and images back and forth between tube and monitor, DVD, VCR, stereo, RAM, and hard disk.

We cannot hope to play the game of making movies better than our Hollywood masters, the game makers themselves, but we just might be able to find it in ourselves to “like” ourselves, to develop a taste for those realities we can live and represent to each other. And perhaps if we can do that, if enough of us can do that and do it for long enough, The Matrix that now surrounds us might at least start to flutter its way off into the nothingness it really is.

November 28, 2000

Every Vote Counts

Florida 2000 As I sit down to write this, the Office of President of the United States of America seems to dangle from the fingertips of the unelected members of the Florida State Supreme Court. You, reading this presumably after their decision, know much more than I.

But what, really, do you know from your future vantage that we all couldn’t have known all along just by looking back, back and all around us, with a bit of common sense? Whether the Florida Supreme Court proved our electoral puppet-masters of the last instance? Which dumb block of wood and paste they marched to stage front and which dragged off to the wings? Or whether their decision, trumpeted around the world one moment was challenged the next, proved not final; and other masters assumed the strings and continued the tawdry vote-counting melodrama into a fifth act? And what is that future knowledge worth, really?

The fact, the fundamental fact concealed from us by the media culture with which we are daily inundated and the insatiable appetite for what happens next and next and next that it deliberately, systematically cultivates, is that the only thing universal, human common sense cannot tell us is "The News."

But we hardly need "The News" to tell us — and it won’t — that this, for example, was a presidential election about which almost no one visibly cared until the few final weeks, if even then; that the two major candidates, in a nation supposedly intent upon imposing term limits on mere "career politicians," were second and third generation hereditary politicians chosen by their respective parties and funders long before even primary votes were cast; that neither candidate offered a comprehensible legislative agenda with any chance of passing a divided House and Senate, and one actually ran on a set of slogans almost explicitly promising Americans that they could "Trust" him to do nothing for them; that the only major stakeholders in the outcome of the contest have, all along, been the oil, tobacco and pharmaceutical industries, which are just about the only industries that clearly stand to lose or gain a great deal at administrative law depending on which candidate is elected to enforce or not enforce, as the case may be, existing regulatory policies; that, in sum, recent Mexican presidential elections, not just the last one in which the PRI was finally defeated, have afforded a more genuine opportunity for the "sovereign will of the people" to express itself than any Republican vs. Democratic media spectacle conducted in America in decades.

"The News," moving ever forward, doesn’t even bother to correct, with readily available numbers, the popular misimpression that overall voter turnout this time round was something historically remarkable. Instead, national news anchors have simply fallen silent on this point as various pundits and members of the public are allowed to perpetuate the lie, in the name of free speech, each to his or her own opinion, via talks shows and broadcast interviews. "The News" certainly won’t tell us that, if this year’s voter turnout was somewhat better than the abysmal turnout four years ago, most of the increase might reasonably be attributed to public response not to the candidates or their "issues" but to the last minute media drumbeat that voter turnout was "predicted" to be huge. Needless to say, there is no shortage of advertising and marketing campaign directors and executives with the expertise and experience to make the very reasonable attribution that the hype was so great that the marginal increase in all probability ought to be chalked up as self-fulfilling prophecy.

There is, of course, no "cure" to this problem, no benevolent social-political doctor to whom an appeal might be made to mitigate, at least, our addiction to "The News" or to cut off the supply of trivial misinformation, political psuedo-drama, and spurious interest group conflict at its many "free" sources, let alone to restore the healthy, common sense perspicacity that was once reputed to be the pride of America and Americans, from wherever they came. Endlessly diagnosing the disease serves no purpose either: the patient is not listening and the disease — those who benefit from the public stupor that is the end result of our addiction to gibberish that knows no past, no future, but only the possibilities of excitement in the ever-passing moment — the disease doesn’t care, absolutely thrives, has no conscience and no center. It is everywhere.

This is because the problem, at root, is neither political-corporate propaganda nor the relative few whose purposes it serves. Greed and the vain pursuit of short-sighted self-interest are human universals; they have and will always be with us. And in that light it is hardly surprising nor in need of much explanation that, given free reign, these impulses can indeed run riot and trample under foot every other human impulse, principle or value, across the length and breadth of a land. It is not mysterious that Greed and Vanity, or any other of the failings that were once properly numerated as The Seven Deadly Sins, are even capable of raising themselves up, putting themselves forward as the very ideals by which humans ought to live in relation to themselves and in relation to each other.

I am afraid that the problem, at root, is none other than the positive stupidity and intractable viciousness of a people that has suffered this be done to itself, to its diverse individual members and to its culture as a whole. In America, which, after all is said and done, must likely still be judged the freest, law-governed democracy the world has ever known, the place where the will of the people, especially in dissent, has the easiest opportunity to make itself known, what other explanation can there be?

We have the government we deserve.

November 28, 2000

Beyond Information

Max Headroom A few years ago, back in ancient times when the Internet was still talked about in excited tones as "The New Media" soon to render all others obsolete, Disney CEO Michael Eisner was interviewed about Disney’s prospects in a "Max Headroom" kind of future in which the technology to produce and distribute quality film and TV is both universally available and universally affordable. Eisner’s confident answer, which cut to the heart of the entire entertainment industry, not just film and TV, was that Disney’s business was not creating media products–films, television shows, music, magazines–but "killer copyrights."

No matter how easy it becomes to produce entertainment, no matter how inexpensive it becomes to make that entertainment product accessible world wide, audiences still have to care, still have to want to watch, listen, read, and, before that, to believe an entertainment product worth their time and imaginative investment. The Disney brand will still count. In short, Eisner expressed confidence that Disney could never be fundamentally threatened by the technological revolution, because its business, the business of the entertainment industry as a whole, turns upon people, not things. The industry’s bottomline is making, sustaining, cultivating vast audiences from which enormous profits periodically may be reaped–not with every film, every broadcast, every CD release–when some among the many copyrights it acquires turn out to be or can be turned "killer."

Today, the broadband cable and DSL rollout well underway and Hollywood-style 3D special effects demonstrably possible on no more than PCs (see Bruce Branit and Jeremy Hunt’s "405"), there is still a great deal of undeniable truth in Eisner’s view of the business of the entertainment industry. It’s still audience that matters. It is not the product, not the raw "information," but making the product, the information a part of the public’s imagination, making "information" circulate in public discourse that still counts. But today, Eisner’s faith in the profit basis of the "killer copyright" sounds hopelessly naive.

Technology has killed the "killer copyright."

In technologically sophisticated markets around the world, music CD sales have plummeted, as kids raised on computers turn to Napster and its more untraceable successors to stock their music libraries. At the Blockbuster Music outlet in Pacific Beach, California, sales staff report that almost no one is buying anything, "except one guy from mp3.com who came in and bought a thousand." At a recent sale of bulk blank audioCDs at the San Diego Fry’s Electronics, crowds of customers created a pushing and shoving disturbance that almost broke into a fist fight when sales personnel, reduced to playing stock boy, couldn’t rip boxes open fast enough to satisfy all the hands grasping in empty air. How long will it be before this scene is repeated for DVDs? Whatever can and will be done legally and technically to forestall the event, its inevitability cannot be doubted. No law can stop mass, spontaneous law-breaking, especially in a digitally interconnected world of crumbling national boundaries; and no technology cannot be broken and undone by future technology.

The "killer copyright" has lost its teeth. While a great deal of selecting, marketing and publicity expertise and expense is still required to make any entertainment product a part of the public imagination–to make and sustain the audience that alone can give it value–profits beyond initial release sales are well on their way to global extinction. No back catalogue. It’s not just Napster and the Internet: the phenomenon reaches globally, beyond affordable Internet access. In the open-air markets of Moscow, anyone can buy everything ever released or bootlegged live from Led Zeppelin on one mp3CD for three dollars. The same markets, which exist throughout the world, offer the latest by the newest recording artists whose collected works are still a drop in the digital bucket, each CD filled out to full megabyte capacity with music video, selections from related bands, and playing, ripping, decoding, editing, recording and mastering software to further "the revolution." The "back" in "back catalogue" moves rapidly to embrace the present as potential customers have fewer and fewer incentives to purchase any media product in the first place.

What the entertainment industry is confronting in the death of the "killer copyright" is simply the larger fate of "information," that much used and little examined term, in this so called "Age of Information." Information is not and cannot be the key to a "new digital economy," because, as I have written in "Outlaw Programming," information has no intrinsic value and, worse, its market value rapidly and inexorably approaches zero as technology reduces the cost of finding, accessing, duplicating, and storing it. The only hope for the continuance of an entertainment industry in the "Age of Information" is to abandon it: to abandon the whole flawed, unexamined paradigm of information and sell what technology can indeed create and facilitate but not duplicate–Experience, Performance, Event–all those phenomena that flow with the passing of time and which cannot be "had" except by participating, by "being there," physically or virtually.

In practical terms, this means that the entertainment industry has a huge stake in reviving the once-upon-a-time promise of Internet as "The New Media." But this means, specifically, rescuing Internet and the very concept of a "web site" from the data-based, information-bound thing it has become under the onslaught of the last few years of hastily conceived and hastily executed mega-million, get-rich-quick, IPO Ponzi schemes, nearly all of which turn upon making mere "information" more and more available "on demand," and few of which are actually turning a profit or are ever likely to. For Internet to serve entertainment industry profits, the Internet must be made not a conduit for information but a place for entertainment: a place audiences want to be, must be, and are willing to pay to be because if they are not there, they will miss something, not information, because information can always be had "on demand," but the experience of an event like no other. The "web site" must be reconceived and re-engineered as an environment where ever-passing events transpire, where things happen, expected and unexpected, but, above all, once and for all, never to be repeated.

Such "New Media" web sites, grounded in performance and event rather than information, offer the only opportunity to stem the global tide of consumer-level piracy that will otherwise sweep away the information value of all entertainment products. Legitimate digital entertainment, whether sold online or on physical media, must be transformed into tickets to participate in the flowing world of events these new sites can and must offer. This is necessary if for no other reason than that gatekeeping technology has a chance where copy-protection technology has none. It’s not that gatekeeping technology can advance faster than copy-protection technology; hacker assaults will continue apace with each. But gatekeeping technology has a chance of working because the "theft" of "crashing" must always occur where it can quickly and easily be detected, right under one’s digital nose, rather than far, far away, any time, anywhere and everywhere in the world. And the consequences of gatekeeping failure are limited to few individuals’ illegitimate participation now and then, not the permanent loss of a product’s profitability. The door can be closed on the next thief trying to get in, but not on the horse that’s out of the barn.

What myriad forms these New Media, event-based sites, or more likely whole event-based networks, can and must assume remains a creative and engineering challenge. But the predominance of Event over Information makes at least two requirements clear, at least for the entertainment industry. Traditional "insider" or "sneak preview" offerings of any kind fail to qualify as true events. They are pseudo-events, merely marking the arrival of information on the scene and the beginning of its market value decline to zero. Pseudo-events of this kind will no doubt be "in the mix," but they cannot drive an adequate "New Media" site. The driving content must be "live" and non-repeatable, or at least statistically unlikely to be repeated for any visitor if served out of an existing content stock.

The second clear requirement follows from the first. Although "artists" must be required to "perform" on the sites that are saving their sales as never before, no one or group of star performers or stand-in hosts will be able to do enough to sustain the flow of non-repeatable events necessary to make an experience that cannot be missed. The audience must be made to perform for itself. Beyond the crude "interactivity" of forum discussion threads, this means the entertainment industry has to discover ways to retain control while surrendering control of the multimedia spotlight, of its network, of the very product image, to unpredictable fans, some talented, some not, who will emerge time and again, suddenly and randomly from the ticketed audience…with the technology already at their disposal to put on quite a show of their own. This challenge of making an increasingly sophisticated audience perform for itself, without losing overall control (or profit) is not, at root, technological. The technology will take care of itself. Rather this challenge requires re-conceiving the very nature and dynamic relationship of performer and audience in mass media entertainment, and it is no doubt the greatest task that lies ahead.

The large marketing and cultural problem is that the entertainment industry, the music industry in particular, has done little to prepare for this moment, having spent the last twenty years, at least, systematically reducing any potential community of artistic or other interest between performers and audiences to a cold cash connection in which the ever-flattered, anxious whims of the "individual consumer" (read, "prepubescent" and "adolescent") are all passes for principle. Perhaps the truest sign of these times and undoubtedly one of the most uproariously funny was the spectacle of Metalica’s drummer testifying before, of all people, ultra-conservative Senator Orin Hatch during the recent Napster/MP3 hearings. To hear Metalica whine about theft and disrespect of their "intellectual property" is just too much, considering the entirely derivative (read, "stolen") nature of their sound and their long lyrical career of stirring up and catering to adolescent contempt for everything and anything other than the most screamingly selfish urges. It’s just shocking that their global fans are stampeding to rob them blind.

Most current industry attempts to meet the challenge head on in non-legal fashion are similarly uncomprehending. Typical is a Sonymusic funded project, Uville.com. Though rightly pursing interactivity, the site, in concept and in detail, still deliberately panders to the same adolescent self-first anxieties that have been the stock and trade of such bands as Metalica: "Uville is music your way. Designed to adapt to your unique music preferences and lifestyles." The whole industry, it seems, just can’t get it. Faced with catastrophe, the sales pitch is still stuck in the same old groove, as old as the vinyl metaphor itself. So long as the industry continues to seek profits in promoting a kid culture of U-U-U, Me-Me-Me, the answer to the question "How do U want your music?" can never be other than "Napster! And FREE, FREE, FREE!"

August 22, 2000

Superbowl Sunday, 1998

I don’t give a damn about football, and neither does anyone else who appears in this video.

A low-grade tribute to the classic films of Vittorio De Sica–may we once again develop a taste for realities we can live and represent to each other–this was shot, without planning, on Superbowl Sunday 1998 in Pacific Beach, California, while the "big media event" was going down a few miles across town at newly christened Qualcomm Stadium. Somewhere between the Superbowl/Republican Convention image of "America’s Finest City" and National Enquirer coverage of Heaven’s Gate, this homevideo-style short steps, layer by layer, a little lower into San Diego beach culture.
(37K/sec MS MPEG4 video stream)

August 22, 2000

It’s About The Ear Rings, 2000

A silent film (almost), with a happy ending, from one of the beaches at La Jolla, California, Summer 2000.

An early experiment in web video, this was originally presented as a 37kbps MS MPEG4 video stream, later beefed up to 91kpbs.

Recently, I unearthed the master AVI files and, miraculously, also was able to find and, still more miraculously, load the ancient codecs from a decade ago.

I suppose, via Youtube, I have consigned its preservation to Google.
A dubious proposition on so many scores.